Awasome Camera Combined Libgdx Ideas

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Camera Combined Libgdx. Player can drag the bucket horizontally via the mouse/touch or move it via the left and right cursor keys. In this specific case, our world is 100x100 units.

resize How does LibGDX FitViewport keep aspect ratio after resizing
resize How does LibGDX FitViewport keep aspect ratio after resizing from stackoverflow.com

Settoortho(false) is showing your character is because your character is within this. Looking at the source, it seems to me that settoortho is a convenience method to set the viewport size to the screen size and center the camera on the viewport. I don't think this is the correct way to go about achieving the effect you are looking for.

resize How does LibGDX FitViewport keep aspect ratio after resizing

I did not realize when i wrote the answer, you can store save the original matrix, before editing it for later use, or use batch.setprojectionmatrix (camera.combined); To get the position inside the texture from the coordinates in the camera projection the formula is (v_positionlighttrans.xyz / v_positionlighttrans.w)*0.5+0.5; Looking at the source, it seems to me that settoortho is a convenience method to set the viewport size to the screen size and center the camera on the viewport. Example code that is taken from an actual project: